Indeed, while games built in Flash will run on Facebook until the end of 2020, Facebook would like to “strongly advise developers to follow the timelines set by browsers, as this may impact your decision to migrate sooner.” If you need a timeframe to work towards, Facebook points to the summer of 2018 — that’s when Chrome will require click-to-play for Flash-based content (see the Google section below for more).
Facebook only has “more than 200 HTML5 games” on its platform today, and most launched within the last year.
Three years ago, 80 percent of desktop Chrome users visited a site with Flash daily; today that number has fallen to 17 percent.
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The history of Flash is tricky to follow, but it arguably begins in November 1996, when Macromedia acquired a small company called Future Splash.
Macromedia re-branded and released Future Splash Animator as Macromedia Flash 1.0, which was made up of a graphics and animation editor called Macromedia Flash and a player known as Macromedia Flash Player.
In fact, Adobe’s plugin is also the only one natively supported by the major browsers, and so it is naturally the last one to fall.
Three years lead time is a lot when deprecating any technology, but Adobe argues that several industries and businesses have been built around Flash technology, including gaming, education, and video.
Adobe acquired Macromedia in December 2005 and in turn rebranded the two again by replacing the Macromedia prefix with Adobe.