The New York City Department of Education with funding from the Mac Arthur Foundation and the Bill and Melinda Gates Foundation has set up a school called Quest to Learn centred around game-based learning, with the intent to make education more engaging and relevant to modern kids.
In August 2009, Gbanga launched the educational location-based game Gbanga Zooh for Zurich Zoo that asked participants to actively save endangered animals and physically bring them back to a zoo.
As of February, 2012, the app had been downloaded more than 200,000 times.
Details of this project are still vague, but it has been reported that citizens will receive points for good behavior, such as making payments on time and educational attainments.
Traditionally, researchers thought of motivations to use computer systems to be primarily driven by extrinsic purposes; however, many modern systems have their use driven primarily by intrinsic motivations.
Users are awarded varying numbers of points for activities they perform in their workouts, and gain levels based on points collected.
Users can also complete quests (sets of related activities) and gain achievement badges for fitness milestones.
A study at MIT Sloan found that ideation games helped participants generate more and better ideas, and compared it to gauging the influence of academic papers by the numbers of citations received in subsequent research.